![]() They can disperse into a cloud of shadow particles and re-materialize elsewhere on the battlefield.Every time a given shadow does this, they will create more spawnlings. They may do this within a certain distance of the Orb. These spawnlings resemble the spawnlings found in Tombs, with higher armor level, and give no mana when killed. They can stop over a path and summon spawnlings, though this does not always happen when they stop over a path.They will heal a large amount of health by entering an invincible, circular form.Every salvo a shadow launches will contain more projectiles than their previous salvo. Towers will prioritize them over all other targets, even manually selected ones, and can destroy them in a single hit. In addition to burning mana, their shadow projectiles can now reduce the charge levels of spells if they hit the orb instead.Gem Enhancement spells can be used to counter this by resocketing gems instantly. This makes it hard to shoot Shadows with towers, because they can move out of range by the time a gem resockets. Shadows move around the battlefield randomly with a relatively high (sometimes low) speed. On the other hand, they can provide a challenging, but fun boss battle, as well as a lot of shadow cores. If a Shadow appears early, consider restarting the battle, as they will make gaining enough mana to set up proper defenses much harder, especially on new fields or unfamiliar battle settings. If multiple shadows are present on the field simultaneously, other shadows will get stronger every time one's killed. Shadows drop a significant amount of Shadow Cores upon death. However, some shadows are guaranteed to appear as bosses on certain fields. This can be seen when it's targeted.Īfter beating Field K4, shadows seem to appear randomly in about every two or three battles on the Glaring difficulty or higher they may also appear at random on some fields with the Looming difficulty. This primarily depends on how many waves have been beaten prior to their appearance and the difficulty of the field, which determines the Shadow's level. The first ones appear with around 10K HP and 1.2K armor, with changes to these stats and their armor growth each time the player encounters one. Furthermore, their attacks will become more dangerous as the battle continues.Ī Shadow can be very destructive if it appears in early waves (and/or in large numbers, depending on how lucky the player is with the Chasing Shadows Battle Trait). In addition to starting with high armor, their armor no longer has a cap, and will continue to grow indefinitely at a rate measured in armor levels added/minute. From Chasing Shadows onward, Shadows will actually get stronger the longer they're in battle. Weaker shadows can also be encountered with the Shadow Clash battle setting.Ī shadow first appears in Field V4. Additionally, it spawns with a large number of shields and a significant amount of regenerating armor. It's huge and flies right into the orb to kill the player, and summons armored, unbanishable monsters. The Grand Shadow appears as the final boss, and is similar to other Shadows that are encountered later in the series, but its stats are very nasty, about 4 times as powerful as the first shadows in CG2, and having an OH-KO final trick when its HP goes down to 50K. recovering armor, creating monsters, firing mana-burning shadow, projectiles at the orb, and directly it themselves. ![]() Shadows have multiple different abilities that vary from game to game, but a few powers are common to all games.
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