![]() The bonus of the Mage alliance is not necessarily strong if you do not have some high damage spell-slingers from other alliances. (6x) Your enemies’ Magic Resistance is reduced by 100%.(3x) Your enemies’ Magic Resistance is reduced by 40%.Therefore, you will have to place some high damage units by them for support. The damage of the heroes in this alliance is also very inadequate. Hence, they are, by default, unsafe from AoE damage and pure damage. This alliance works best when your units are kept close to each other in the entire match. (6x) When at a distance of 1 cell from another Knight, Knight units take 50% decreased physical and magic damage.(4x) When at a distance of 1 cell from another Knight, Knight units take 35% decreased physical and magic damage.(2x) When at a distance of 1 cell from another Knight, Knight units take 25% decreased physical and magic damage.However, the Inventors do get weaker as the match progresses since the regeneration becomes inadequate to help with the enemies who deal very high damage. It is very easy to get upgraded heroes, as the heroes are very low-cost. The Inventor alliance is incredibly powerful early on in the match. (4x) +40 HP regeneration is granted to the Inventors. (2x) +15 HP regeneration is granted to the Inventors. ![]() However, this alliance does fall short when facing the Assassin alliance as they can bypass the front-liners. Therefore, a very strong synergy can be formed with the Scaled, Elusive and Heartless alliances. If you pair the heroes from the Hunter alliance with some great defensive heroes to keep them alive, they can prove to be very powerful.
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